i hate the dark.


a short text adventure about walking home at night, and playstation horror games.

made in rpg maker 2003 in 72 hours for ludum dare 27.


z/enter – confirm/examine

x/escape – menu/cancel

rpg maker hates resolutions. if you encounter flickering, press alt + enter (windowed mode).

download here

page on ludum dare



the clues for the sound puzzle are: “H”, “menu” and “escape” they might be a little difficult to make out because the audio quality is terrible. hopefully this helps. if you’re still stuck, go to the bottom of this page!


glowing architecture.


twine adventure game for porpentine’s twine jam

click here (browser)

illegal crime game.




Explore the city and commit crimes. Collect money and commit crimes. Pray to your crime Deity and crime tombs.


Arrow Keys – Move
Enter / Z – Confirm/Interact
Escape / X – Cancel/Menu

RPG Maker is a little fiddly. If you encounter flickering, try pressing alt + Enter.

soundtrack by:




due to a misinterpreted automated flagging from wordpress, this game caused my blog to be suspended. please read here for more information. be careful when naming your games…

weird tape in the mail.

short twine text adventure game. made in a day or so for the salt world jam. based heavily on the good bits of david lynch’s ‘lost highway’

play it here (browser)

i am a tree. you are not. ha ha.


you are a worm from the sea.
the sea is safe.
don’t leave the sea.
you have no hope of becoming a tree.

three different endings. contains swearing.

arrow keys to move
alt + enter to go into windowed mode

made with rpg maker 2003

made for ludum dare 24

click to play

ludum dare page

untitled, so far /// cognitive static

hello hello

it was ludum dare this weekend and i made a little rpg maker game in the last 24 hours or so. i wanted to make a Yume Nikki fangame this ludum dare and spent a while working out how to work the theme into it. it really didn’t work as i had planned and i’m kind of disappointed with how it turned out.

the initial idea was to have each connecting route to the next area blocked by static/noise, which would become unblocked by examining things within the room or entering into the “dream world”, playing through dream areas and interacting with characters and whatnot.

i gave that up pretty early on because of lack of ideas (i had huge gamer’s block this weekend) and just set the whole game within the dream. by sleeping in the bed, you alter the cognitive static and can access new areas. there’s no real purpose but to look around and explore and collect things.

i kind of like the concept of it, and if i get time i’m definitely gonna add more fuel to it. it ended up pretty steam of conscious, which i guess is apt?? i dunno. its less of a Yume Nikki fan game and more some separate abomination altogether.

 click here to play

ludum dare entry page 

it’s 2:30 am and i’m sick.

pirate kart.


i made some games for pirate kart! i was/am hoping to make more, but i finished two in relatively close to deadline time (two hours) though didn’t use klik n play..


wanted to make a pretty gross game and it unintentionally came out as a bad space funeral/four winds fantasy-like i guess!! oh well thats not a bad thing

Please Go To The Forest

dumb dream thing


pals catamites and gargonherd also made games which are great!! check out draculas castle and mormon temple

like 820 games have been made and more are still being made!! its great, make some games everyone!! awooo!

earthbound: morality of games

hello first of all: happy holidays! i was playing earthbound today and it was really fun but then i decided to look at a speedrun of the game and i noticed something straight away. at the start of the game, you meet a cool alien called Buzz Buzz, and he follows you for a little while. you go to your neighbours house and he gets killed. what i noticed in this speedrun is that you can skip talking to Buzz Buzz as he’s dying and just continue/start your adventure. now, i’ve played this game like five or six times, and each time i think i’ve always talked to Buzz Buzz on his death bed. i’ve never even thought twice about it, i never knew it was skippable, this cool alien is about to die and every time i talked to him. i heard his last words. and the fact that you can ignore him and just leave the house and start your adventure never occurred to me.

survive the desert.

A game for Ludum Dare 22. I was learning the engine (Stencyl) as I was making it and ran out of time so couldn’t put everything I wanted in. Not too happy with how it turned out but I’m glad I did it. Mouse click text/options and use the compass in the bottom right to move through the desert.

Click here to play (Stencyl website)

 Here’s the .swf file

and here’s the entry on the Ludum Dare website 

unfinished projects

I’m terrible when it comes to finishing things. My attention span is tiny and I just lack any proper uh DEDICATION I suppose. Here’s a bunch of unfinished projects that I probably will (hopefully) finish some day.

Rule The Kingdom

This was a kind of sim/God game in which you were the ruler of a struggling Medieval kingdom and had to manage your resources to overcome events such as war and disease, and aim to become successful (monetary, taking over lots of countries etc.) I had a lot of the engine finished but no real drive to finish this, lack of ideas and so on, but I did code a script to accurately determine hygiene levels. Precision Stink Detection.

Kingdom Quest

A dumb RTP game made in RPG Maker. Started this when my keyboard was broken and my internet was down for a while. Used it mainly as practice for Ghost Uncle.

On Letting Go

GAMES ARE EXPRESSION. GAMES ARE ART. I WAS IN A DARK PLACE. A DEEP PIT. LOTS OF SADNESS. I EXPRESSED THRU MEDIUM OF GAME. I think the title is an album from Circa Survive or something. Forced/contrived metaphors. I started a lot of sad/expressive games around that point.

Spy Game (working title)

This one was interesting. Sort of espionage game where you picked up costumes and had to progress through levels changing them and seeking out new ones to get past certain barriers. For example, you’d need a Maintenance Guy costume to get to the DUCTS and a Security Guy costume to get into the SECURITY HUB. I didn’t get very far with it because of lack of ability (AI isn’t a thing I understand too well!!).

Untitled (filename simply says FUTURISTIC_FIRST_PERSON)

Only have a test screen of this. This was going to be a futuristic first person adventure point-and-click sort of game. Lots of interaction with corrupt and strange characters, and exploring this dank and dirty city. I was pretty much ready to go aside from a few setbacks, and again my lack of ability sort of turned me off this project. When I learn how to make games properly I’ll probably come back to it.

That’s about it! There’s a  lot of projects that didn’t end up getting anywhere but those are the ones I worked on a lot. Here’s some uh CONCEPT ART for some other things too.