I’m terrible when it comes to finishing things. My attention span is tiny and I just lack any proper uh DEDICATION I suppose. Here’s a bunch of unfinished projects that I probably will (hopefully) finish some day.
Rule The Kingdom
This was a kind of sim/God game in which you were the ruler of a struggling Medieval kingdom and had to manage your resources to overcome events such as war and disease, and aim to become successful (monetary, taking over lots of countries etc.) I had a lot of the engine finished but no real drive to finish this, lack of ideas and so on, but I did code a script to accurately determine hygiene levels. Precision Stink Detection.
A dumb RTP game made in RPG Maker. Started this when my keyboard was broken and my internet was down for a while. Used it mainly as practice for Ghost Uncle.
On Letting Go
GAMES ARE EXPRESSION. GAMES ARE ART. I WAS IN A DARK PLACE. A DEEP PIT. LOTS OF SADNESS. I EXPRESSED THRU MEDIUM OF GAME. I think the title is an album from Circa Survive or something. Forced/contrived metaphors. I started a lot of sad/expressive games around that point.
Spy Game (working title)
This one was interesting. Sort of espionage game where you picked up costumes and had to progress through levels changing them and seeking out new ones to get past certain barriers. For example, you’d need a Maintenance Guy costume to get to the DUCTS and a Security Guy costume to get into the SECURITY HUB. I didn’t get very far with it because of lack of ability (AI isn’t a thing I understand too well!!).
Untitled (filename simply says FUTURISTIC_FIRST_PERSON)
Only have a test screen of this. This was going to be a futuristic first person adventure point-and-click sort of game. Lots of interaction with corrupt and strange characters, and exploring this dank and dirty city. I was pretty much ready to go aside from a few setbacks, and again my lack of ability sort of turned me off this project. When I learn how to make games properly I’ll probably come back to it.
That’s about it! There’s a lot of projects that didn’t end up getting anywhere but those are the ones I worked on a lot. Here’s some uh CONCEPT ART for some other things too.
GHOST UNCLE is a game I’m currently working on in RPG Maker. It’s a game I’ve been designing for a little while, and is inspired by TAP, the 3D project I’m working on with a few other guys. Anyway, since Dropbox allows easy updates, I thought I’d put up a map I’m working on. It’s a rough thing so I can place everything and also get some idea of how I want the game to look.
Click here to have a look!
Just a quick update really. I haven’t worked on Eat Should for a week or so now, as I’m still getting to grips with Construct, and it’s pretty disheartening as I keep running into errors and whatnot. I’ve created a lot of the graphics for the game though, so I’ve been doing something.
In search of help though, I watched a number of video tutorials, and sort of grown to hate them. I can understand why they exist, as they take a lot less time to produce than, say, written tutorials, and good videos are actually pretty helpful sometimes. But because of compression, screen resolution, and the guy doing it being incredibly shy or mumbling, a lot of them aren’t useful. Or even worse are ones which cut to screens of a wall of text, and constantly pausing and playing is a huge pain. Especially when everything is sped up in order to cram everything into the Youtube upload time limit.
On a side note, I’ve also started up another project. It’s gonna be 3D, and the aim is to make a bizarre low-poly adventure game, something that might have been a lost/unreleased N64 game. In an aid to learn the software we’ll probably be using (the wonderful Wings3D) I half-made some sort of robot guy. I didn’t get round to finishing it, which is why the arms and textures are pretty crappy.
Deeply inspired by some of the great work thecatamites has been doing over at Salt World. Definitely worth a look through.
I’m gonna make something in Game Maker this week. It won’t be anything substantial or anything but I just want to get back into the flow of things.
A few screenshots from Eat Should, which is a game I’m currently making in Construct. The game started out as a simple platformer, as practice with Construct, but has developed into a sort of exploration/adventure game.
You play as an as-of-yet unnamed office worker, directed by THE BOSS to retrieve a missing Sales Report. To find it, you must venture to HECK, a surreal, dream-like place accessible from the office lift.
Still a lot of work to do, as you can probably see.
I’m also helping out 11wheels with a game he’s making. Though I’ve been terrible and not been online much at all, I’m still eager. I’ll post more about that when I finally get a chance to talk to him.